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Spec ops the line loading screen tips
Spec ops the line loading screen tips









spec ops the line loading screen tips

Thereby, I seek to demonstrate that the strong reliance on cognitive dissonance in this game represents a metamodern state of mind. Just look in the spec ops the line loading screen there are some. Ultimately, I critically analyse these instances in Spec Ops: The Line under the consideration of metamodern aesthetics as proposed by Timotheus Vermeulen and Robin van den Akker, who describe contemporary social, cultural and artistic developments as oscillating between the modern and the postmodern. I forgot which game that offer a crap ton of loading tips which is obviously obvious. I portray how these samples consecutively raise cognitive dissonance from a level of foundational tension to extreme peaks which are capable of convincing the player that quitting is the most moral option left. To illustrate this phenomenon, the following chapter discusses three instances which provoke mental tension – referred to as cognitive dissonance in accordance to Leon Festinger – in Spec Ops: The Line: the gameplay, the loading screens and an exemplary moral dilemma the player faces during the eighth chapter of the game. The third-person shooter Spec Ops: The Line makes use of this opposition to create a psychologically uncomfortable player experience: it generates an erratic oscillation between supposed gaming for entertainment and constant reminders about the unethical behaviour it imposes on player agency.

spec ops the line loading screen tips

Leisure time entertainment and moral education are often regarded as incompatible.











Spec ops the line loading screen tips